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GTA Online Horse Betting Guide With Statistical Analysis – 101 Betting Rounds Analysed and Conclusions. How To Increase Your Chances of Winning on Horse Betting In GTA Online.

Intro

  • I played and recorded the results of 101 rounds of horse betting in Inside Tracks (I wanted to do only 100, so percentages would looked nicer, but I accidentally started another one so I included that one too for extra data.)
  • All rounds were Single Events.
  • I took breaks every 15-20 Races.
  • No strategy was used during the recording of this data.
  • I selected Horse 1 each time, and went for Max Bet ($10,000).
  • I skipped races where Horse 1 had Even Odds.
  • I also placed bets on horses which I knew will not win to eliminate personal bias in statistics.

A SIMPLIFIED SLOT. To see how slots pay less than true odds to give the house an edge, let’s set up an example that’s as streamlined as slot odds can get, a game of the type used in the early decades after Charles Fey invented the three-reel slot machine in 1895.A hypothetical three-reel slot game with one 7, two bars, three cherries and four watermelons per reel would have 1,000 possible. There are no definite odds on the Casino as a whole; however, if you play your cards right (pun intended), you can walk away with some serious cash. Slot machines, as in real life, are not worth it in the slightest, as they have terribly low odds.

Data

The Table on the left holds the Odds Number (X/1) of each Horse (H 1-2-3-4-5-6) in each round. Yellow colored cell means it won.

The Table on the right is the winner of each race, Name of the Horse, the odds of the Horse, and which number it had during the race (1-6).

In between the 2 tables I marked when I decided to take a break from betting. It was done to see if leaving the betting for a few minutes affects the result of the following rounds or not.

Lucky Horses

This is a sum of how many times each horse has won. It is clear that there are specific horses which win more than others (other than it’s odds).

It has to be noted though that it is RNG (Random Number Generated with an added algorithm that weighs in the odds number) meaning the winners are randomized, there is no way to tell exactly which horse is going to win.

However specific horses do indeed win more than others. I observed this even outside of this experiment when I’m just playing for fun.

The Luckiest and Most Profitable Horses To Bet On (Odds / Wins / Winnings):

Group 1 (Lower Winnings Per Race – Very Likely To Win)

  • Lonely Stepbrother (3/1 – 5 Wins – $200,000)
  • Crackers And Please (3/1 – 4 Wins – $160,000)
  • Dancin Shoes (5/1 – 4 Wins – $240,000)
  • Omens And Ice (3/1 – 4 Wins – $160,000)
  • Bouncy Blessed (5/1 – 3 Wins – $180,000)
  • Creepy Dentist (7/1 – 3 Wins – $240,000)
  • Dexie Runner (6/1 – 3 Wins – $210,000)
  • Dr Deez Reins (5/1 – 3 Wins – $180,000)
  • Los Santos Savior (5/1 – 3 Wins – $180,000)

Group 2 (Medium Winnings Per Race – Not Likely To Win)

  • Sizzurp (13/1 – 2 Wins – $280,000)
  • Ghost Dank (10/1 – 2 Wins – $220,000)
  • Tenpenny (10/1 – 2 Wins – $220,000)

Group 3 (Very High Winnings – Extremely Unlikely To Win)

  • Bad Egg (29/1 – 1 Wins – $300,000)
  • Sir Scrambled (26/1 – 1 Wins – $270,000)
  • Glass or Tina (23/1 – 1 Wins – $240,000)
  • Miss Mary John (22/1 – 1 Wins – $230,000)

Odds

The table below shows all the available odds and how likely they are to win. 2/1, 3/1, and 5/1 are the most likely to win.

It’s more profitable to play 5/1 and 3/1, however you are more likely to win playing 2/1.

An Interesting Observation:

Taking a look on odds 8/1 and up, 10/1 and 13/1 had noticeably higher win rates. It’s also strange that 8/1 and up there were rarely any odds number where there were 2 or more winners besides these. 10/1 had 5 wins, and out of those, 4 was won by 2 Horses, Tenpenny and Ghost Dank, both won 2 times each. 13/1 had 3 wins and Sizzurp won 2 of those.

Horse Numbers

Horse 1 and Horse 2 is the most likely to win. Picking Horse 1 means more wins overall, but not that much, so either can be chosen.

I recommend not alternating between horses, but rather sticking with either Horse 1 or Horse 2. The reason is because any time you chose another, the other one has almost just as much possibility of winning, and you may pick the wrong one round after round. However if you pick one from the 2 and stay with it, it will win eventually.

Conclusions

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Conclusions drawn from the data recorded:

  • You are more likely to win with odds 2/1 (22.8%), 3/1 (17.8%), and 5/1 (15.8%).
  • Playing 5/1 is more profitable, followed by 3/1, and 2/1.
  • You are more likely to win picking Horse Number 1 (34.7%), 2 (31.7%), and 3 (15.8%).
  • There are horses which most likely perform better than the rest. However some can be a result of random occurrence. You can use the Lucky Horse list to increase your chances.
  • If 3 or more horses appear in the next round from the last one, the winner of the last round will most likely win.
  • (Personal Opinion) Taking a break of a few minutes from the betting affects the winning pattern of the next rounds. I took a longer break at Round 40, an almost half hour break, and after coming back my Win/Lose ratio dropped significantly. But just before that, Round 21 to 39 my Win/Lose Ratio was very high.
  • Bonus (off data) Interesting Observation: If your Horse gains a huge lead at the start and it falls back just before reaching the middle off the track, your horse will most likely gain a huge lead suddenly in the second half of the race and win.

Strategy:

The most efficient way to play is always picking either Horse 1 or Horse 2. Alternating between them can be a good strategy too by picking the luckier horse, however there’s always a chance of picking the wrong one, so staying with only one horse might be a better idea because it will win eventually.

Even though 2/1 wins more than 3/1 and 5/1, it brings in less money overall. The most profitable odd to play is 5/1, followed by 3/1, and then 2/1.

Use the Lucky Horse list, or memorize the names of the horses which win more frequently and pick them over others.

To sum it up in short:

Go with Horse Number 1 with 5/1 or 3/1 odds, and pick horses which are known to win more. If you get a bad horse, just close the betting screen and then reenter it (you don’t have to stand up). However if you do this frequently the game will kick you from the betting table for around 1-2 minutes, so make sure you wait 5-10 seconds between quitting and reentering the betting screen.

I have to note that I can’t guarantee that by following this strategy you will absolutely profit, because the winners are randomized after all, however these are my statistics and observations. In my case it works, and I made 1.1 Million chips in less than 2 days doing this.

If you are on a losing streak (lost 5 times in a row or more), then take a break, walk around, play a Diamond Miner, or a Three Card Poker, or just do something in real life. It’s not worth getting frustrated over a game.

Also, DO NOT put all your money on bettings! I repeat DO NOT put all your money buying chips so you can bet all of it on Horse Racing! This is important!

You want to have spare money you can afford to lose (around $200,000-$300,000 is good) and have at least one or two businesses (Preferably Bunker, Nightclub, or MC, so it works in the background while you do the betting)! The reason is because if you don’t have a lot of money and you convert all of it to chips then you might go broke if you have a bad streak, and it’s also safer and more profitable to do this alongside with other sources of income!

Good Luck Betting!

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By/Nov. 12, 2018 8:22 pm EST

Though it's been around for a few years now, Grand Theft Auto 5 continues to captivate players. With an impressive lineup of missions to complete and a massive map to explore, it's a golden example of an open world done right. Part of what sets GTA 5 apart is Rockstar's obsessive attention to detail. Cars backfire, glass crunches under foot, and, as in real life, no one seems to know how to parallel park.

Rockstar has also packed the game to the brim with veiled references, hidden locations, and random encounters. You can unearth some of these hidden gems by being in the right place at the right time. Others take a little more digging.

Whether you're a casual player or diehard fan, there are still mysteries to solve. You never know what new secret is waiting just around the corner. So, dive deeper, fly higher, and get your last words ready. This Easter egg hunt is not for the faint of heart.

The Grand Conspiracy

GTA 5 has given rise to several conspiracy theories since its release in 2013. Scattered around San Andreas, you'll find images of the All-Seeing Eye, a symbol associated with an organization that has fascinated real-life conspiracy chasers for centuries: the Illuminati. A pop culture favorite, the Illuminati are an alleged secret society, rumored to have infiltrated governments and corporations world-wide. In GTA 5, their mark shows up in unexpected places, often hiding in plain sight.

On the mantle in Franklin's house, you'll find a framed picture of the All-Seeing Eye, rising above a pyramid. Lester's house, a treasure trove of the bizarre, contains two eyes, including a poster that reads: 'The man is watching you.' The symbol infiltrates three Los Santos companies: The SecuroServ logo uses a red triangle with an eye overlay. Crowning the Penris high-rise is another eye filled with five stars, and there's a similar art installation in front of the building. If you catch it at the right time of day, the monument outside Galileo Observatory casts a shadow resembling the all-too-familiar image.

The All-Seeing eye has the strongest presence on Mt. Chiliad, where it crowns a strange mural inside the cable car station. The symbol also shows up in glyph form at various points around the mountain.

So, have the Illuminati infiltrated Rockstar? Or are these references connected to some bigger mystery within the game?

Cloudy with a chance of zombies

On the corner of Vinewood Blvd you'll encounter the Vinewood Zombie. Beyond the moaning and groaning, he'll educate you on zombies in pop culture and even offer $10 pictures to passerby. As the conversation continues, it comes out that the zombie is Graham, a rather depressed college grad. Act or not, the Vinewood Zombie is the first of many small nods towards the appearance of zombies in future GTA games. If you pay another visit to Lester's house, you'll find a box labelled 'Zombie Outbreak' on one of his shelves (right next to 'Assassinations').

Rumors have circulated about Humane Labs and Research, marking them as the source of the impending outbreak. In the mission Monkey Business, the FIB task Michael with stealing a 'nerve toxin' from the IAA research facility. According to fan theories, this toxin is actually the zombie virus.

The aftermath of another mission adds to the connection between zombies and IAA. In Dead Man Walking, Michael wakes up in a body bag, surprising two medical examiners. Moving his head will cause one to shout, 'He's reanimating!' After completing the mission, the following post hits Bleeter: 'You hear about that shootout at the coroners in South LS? Apparently IAA was involved. What's your call — terrorists or zombies?'

Red Dead Redemption has its Undead Nightmare expansion. Is it possible we'll be seeing zombie-themed DLC in GTA 5's future?

All Hail Lord Zapho

During your adventures in San Andreas, you may have encountered some underdressed elderly gentlemen. These eccentric nudists are members of the Altruists, a cult of baby boomers who shun technology and blame the younger generations for everything wrong with the world. As Trevor, you can take random NPCs to the fortified Altruist camp and hand them over for a reward. Calling them his 'friends in the mountains,' it seems he has a history with these charmers.

Despite their cult status, the Altruists mention no divine power when you visit their compound. It's only during the random encounter Rogue Altruists that you get a hint at who might pull their strings: a being one cultist refers to as Lord Zapho.

Beyond this vague name drop, only three other references to the mysterious Lord Zapho appear to exist in the game. Keeping with the Altruists theme, their section of the Cultstoppers website describes the cult as working for '... an alien called Lord Zapho who is coming to reclaim the earth.'

The two remaining mentions show up during missions. In Repossession, as Franklin and Lamar pass through the alleyway, a drunk stumbles out of a garage. When the characters address him, the man shouts '... get away from me you Zapho agents!' Similarly, in Eye in the Sky, Trevor can listen in on a drunken hobo who says, 'Zapho! Not the glands.'

Are these drunks Altruists? And how far has Lord Zapho's influence already spread?

The haunting of Los Santos County

From phantoms and strange noises to haunted houses, GTA 5 has a supernatural undercurrent that will leave you playing with the lights on.

If you travel to the peak of Mt. Gordo between 23:00 and 0:00, you'll encounter the game's most infamous specter. Jolene Cranley-Evans was married to stuntman Jock Cranley. In 1978, their marriage hit a rocky patch and, while walking the cliffs near El Gordo Lighthouse, Jolene took a fatal tumble.

Jolene's spirit, with its gaping mouth and bleeding eyes, hovers over a rock with 'Jock' painted in red letters. Though the police dismissed her death as an accident, this bloody accusation tells a different tale. After 10 p.m., players have also reported hearing screams and whispers at Mt. Gordo's campsite, the same side of the mountain where Jolene plummeted to her death.

Jolene is not Los Santos' only ghost story. If you return to O'Neil Ranch following Crystal Maze, you can explore the charred remains of the house. Odd noises are sometimes heard there at night, including the sound of a baby crying. Since Trevor is responsible for the carnage, it's possible the house is now haunted, maybe even by a baby who was on the second floor during the fire.

Many have claimed to find other haunted locations, but the oddest sighting goes to a house in Vinewood Hills. If you shoot the front windows, the holes weep blood, leaving you to wonder what horror waits on the other side.

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'There will be 8'

Small details scattered throughout San Andreas point towards a serial murderer dubbed the Infinity Killer and the bodies of his victims. Most of these clues come in the form of messages left by Merle Abrahams, a man who died awaiting trial for the murders.

A key piece of the mystery comes in the form of a rhyme written on a large rock in Senora National Park. The rhyme appears to reference each of the killer's victims, with the fourth line, 'Four called mom,' implying the murder of a child. You can also visit Merle's house in Sandy Shores for more eight-themed messages and a look at a pair of child-sized shoes dangling from the rafters.

In Bolingbroke Penitentiary, where Merle stayed before his death, you'll find another cryptic message. Scrawled on the wall near cellblock 9A are the words: 'Where water meets land and fire once spewed forth, there the infinite 8 shall stay until I return.' Accompanying the riddle is a small map of the islands to the north of Mount Chilliad. An investigation of this area turns up eight bodies sheathed in burial wrappings on the seafloor.

Though this mystery was considered solved, recent player investigations have revealed that the wrapped corpses use female body models with '8' painted on their abdomens. This raises some questions as a newspaper article in the game specifies the disappearances of eight male joggers.

Did Merle have more victims? Or is the Infinity Killer someone else entirely?

Gaming and a show

You likely recognize the name Jesco White as belonging to the DJ of Rebel Radio. What you may not realize is that Jesco White, aka the 'Dancing Outlaw,' is actually a real-world mountain dancer and entertainer.

Following the release of the documentary The Dancing Outlaw, West Virginia-born Jesco and his family became cult heroes. The troubled Appalachian backdrop coupled with his unique performance style led to awards, publicity, and his current place in pop culture.

Jesco provided his own voice for his GTA 5 persona, and players in story mode can find an amusing in-person Easter egg featuring the entertainer. If you travel to the Foreclosed North Alamo Pier, you'll discover Jesco with a portable radio. He'll then start dancing and singing along to 'If You Want to Get to Heaven' by the Ozark Mountain Daredevils.

His toe tapping, fanny shaking performance is sure to get you into the right mood to sew a little mayhem. Because 'if you want to get to heaven you got to raise a little hell.'

The blighted buzz

Lovers of the bizarre will enjoy chasing this next hidden detail. At various points in the San Andreas woodlands, players have reported hearing a loud, high-pitched buzzing sound, sometimes accompanied by an aggressive loss of health or even instant death. The confirmed cases have occurred at night in Raton Canyon, Lago Zancudo, Tongva Hills, and outside Ursula's home near the El Gordo Lighthouse. If you hear a buzzing sound while in these areas, keep an eye on your phone, as time may freeze. Next, comes the ominous appearance of the loading circle, heralding the execution of a new script.

Players are typically alone when the buzzing starts, but if there are any NPCs nearby they will also react, either curling into the fetal position or attempting to flee. Returning to civilization or even getting into your car seems to halt the effect. If you're on foot in the middle of nowhere, your chances of escaping are pretty dismal.

Myth hunters have dubbed this phenomenon the 'Panic in the Woods.' The word panic comes from the Greek god Pan, who was famous for his connection to woodland noises and causing people to flee in sudden fear. As the player must flee from the isolated area back to civilization to avoid the buzz's effects, there seems to be some common ground there.

So, what is the blighted buzz? A glitch? The twisted prank of a bored nature god? Or is it the work of another unseen, malevolent force? (Five bucks says it's Lord Zapho.)

Send in the clowns

It had to be clowns. Nothing says a good time like staring your worst nightmare right in the face.

Like zombies and aliens, clowns are no stranger to the GTA universe, though they rise to new levels in the fifth installment. In the mission Grass Roots, we discover Trevor's clown phobia when he's forced to destroy a horde of angry clowns and their special Clown Vans during a drug-induced hallucination. The clowns, and their vehicles, did not otherwise appear in the game.

In 2016, some new-gen players stumbled upon a rather disconcerting surprise: a hatchet-wielding clown in one of the upstairs rooms of the abandoned Blaine County Hotel. The clown, who resembles those that appear in Trevor's drug trip, fidgets in the corner, oblivious until you draw closer. Despite this similarity, the clown only seems to spawn for Franklin, if at all. The junkies and homeless people that typically haunt the place were also absent, even in the middle of the day. It seems you're meant to face your fears alone.

The truth is out there

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Though Rockstar has hinted at the existence of aliens in the past, GTA 5 is the first game in the series with real UFOs. You'll have to complete 100% of the game to see three of them; however, you can find the wreckage of the fourth at any time by diving north of Paleto Bay.

While exciting, the UFOs are not the only extraterrestrial influence in Los Santos County. In the prologue mission, you can find an alien corpse frozen in the river; if you return later on, the alien is still there. In two other missions, Michael has alien-related hallucinations; UFOs and strange lights will also sometimes appear while free-roaming the map.

Hidden amidst the UFO sightings and out-of-this-world experiences is a mystery that continues to excite and baffle players. If you visit the cable car station atop Mt. Chiliad, you'll discover a cryptic mural on the wall. The layout of the image resembles a pyramid, accented by symbols that seem to correspond to glyphs hidden around the mountain.

A glyph resembling the eye symbol on the mural is concealed beneath the mountain's observation deck, with the message 'Come back when your story is complete' written nearby. This is the site of one of the three UFO sightings unlocked after finishing the game.

How is the mural connected to the alien presence within the game? What are the symbols meant to convey? The answers to this mystery remain to be found.